PROJECT TYPE
Self-directed
TOOLS
Arduino
Adobe Illustration
Adobe Premiere Pro
DURATION
9 months
01
The Problem
“I don't paint because I don't know how to paint.”
There's a common misconception that painting is
only for those who are technically trained - that unless you
“know how to paint,” you shouldn't even try.
But
that couldn't be further from the truth.
02
The Opportunity
A kit is designed to break this barrier
Each tool in the kit is designed to
evoke emotion by
emphasizing the tactile experience of painting.
By focusing on the act of using the tools, the kit encourages
deeper engagement with the process itself.
In doing so, the
experience becomes more important than the outcome, shifting the focus from results to exploration.
03
Research
Why do people paint?
The EEP Kit began as a personal exploration of my relationship
with painting - how I started, my process, how it made me feel,
and ultimately, why I stopped.
This reflection led to a broader question:
Why do people paint?
To explore this question, I conducted interviews (figure 1) and protocol analysis sessions (figure 2). These led me to the concept of flow state, a term coined by Hungarian-American psychologist Mihaly Csikszentmihalyi, describing a mental state of deep focus and immersion in an activity.
The Flow State
A mental state where a person is so immersed in an activity that time seems to disappear. A mental state where a person is so immersed in an activity that time seems to disappear.

Figure 1 : Interview with Carlotta Montella (left) and Izzy Pinder (right)

Figure 2 : Protocol Analysis with Carlotta Montella (left) and Tanishaa Cunha (right)
To explore this further, I had someone conducted protocol analysis on me, documenting my thoughts and emotions while painting (figure 3). This helped me realize that the sensory aspects - texture, sound, and physical movement - were more engaging than the act of producing a final artwork itself.

Figure 3 : Protocol Analysis on myself
Context Report
As part of this project, I wrote a report (figure 4) detailing my initial research and early experiments, which formed the basis of the entire project. You can red my full report here.

Figure 4 : Read my Context Report
Art Therapy Session
My research led me into the world of art therapy, a field I was previously unfamiliar with. To deepen my understanding, I enrolled in art therapy classes, attended seminars (figure 5), and explored its connections to psychotherapy and mental well-being.
Figure 5 : Goldsmiths' (MA) Art Psychotherapy Taster Evenings
04
Prototyping
Initial Prototypes
Building on my research insights, I began prototyping painting
tools designed to engage the senses and create
a more immersive experience
(figure 6). My experiments
included:
• Brushes made from various materials to produce unique sounds
and textures
• Alternative tools that encouraged unconventional movements and
interactions
Figure 6 : First set of painting tools
First experiment
My primary subject was Carlotta Montella, who
experiences occasional panic attacks and uses painting as a form
of self-soothing. Without any formal art training, she found
peace in painting freely.
I observed her interactions with the prototype tools, noting how
various textures and sounds influenced her emotions
(figure 7). Through one-on-one
discussions and careful observation, I gained valuable insights
into
how sensory elements can deepen emotional engagement in
painting.

Figure 7 : Carlotta testing the tools
Refining Prototypes & Additional Experiments
To further develop the project, I reached out to
Dannie Panzid, a
certified art psychotherapist based in the UK,
who became a mentor and consultant throughout the process.
With her guidance - and building on insights from my initial
experiments with Carlotta - I designed a new set of experiments
using expanded tools. This included creating
finger brushes
(figure 8),
painting blindfolded
(figure 9),
painting with enhanced brush sounds
(figure 10), all while
connecting Carlotta to a heart rate sensor to
track her heartbeat while painting.
Figure 8 : Prototype of finger brushes

Figure 9 : Experiment with Carlotta blindfolded

Figure 10 : Experiment with Carlotta painting with enhanced brush sounds
05
Final Design
After several iterations, the EEP Kit was formed.
The tools were designed to
help individuals experience painting as an immersive and
therapeutic process, challenging the misconception that
painting is only for those with artistic training.
The final kit included:
• Multi-textured brushes that produce distinct sounds
(figure 11)
• Finger brushes for direct, tactile engagement
(figure 12)
• A sound-enhancing easel that amplifies the sounds of painting
tools (figure 13)
• An immersive painting board with headphone-compatible audio
feedback (figure 14)
Figure 11 : Multi-textured brushes

Figure 12 : Finger Brushes

Figure 13 : Sound-enhancing Easel
Figure 14 : Painting Board