The EEP Kit | 2018

product design • research • ux design

EEP Kit tools that includes a painting board, finger brushes, a set of brushes, and a sound-enhancing easel, prototyped by Debbie Lim How

Project Lead

Self-directed

Tools

Arduino

Adobe Illustrator

Adobe Premiere Pro

Duration

9 months

THE EEP KIT

The EEP Kit is a painting kit designed to enhance the whole experience of painting by focusing on the process and the act of painting rather than what you're putting onto paper.

PROBLEM

"I don't paint because I do not know how to paint."

People have this idea that painting is only for those who "know how to paint" technically.

The solution?
The EEP kit is designed to break this barrier.

Each tool in the kit is designed to trigger all sorts of emotions by focusing on the tools and the aspect of using them through the act painting and encouraging people to engage with it.

Through enhancing the experience, the process becomes the most crucial part rather than the outcome.

RESEARCH

The EEP Kit started as a personal exploration of my love for painting - how I began, my approach, how it made me feel, and why I eventually stopped. This self-reflection led me to a broader question:

Why do people paint?

To explore this, I conducted interviews (Figure 1), and protocol analysis sessions (Figure 2), which introduced me to the concept of the flow state, coined by Hungarian-American psychologist, Mihaly Csikszentmihalyi.

The Flow State
A mental state where a person is so immersed in an activity that time seems to disappear.

Research interview with two women

Figure 1: Interview with Carlotta Montella (left) and Izzy Pinder (right)

Two women painting

Figure 2: Protocol Analysis with Carlotta Montella (left) and Tanishaa Cunha (right)

To understand this further, I performed protocol analysis on myself, documenting my thoughts and emotions while painting (Figure 3). This helped me recognize that the sensory aspects - textures, sounds, and physical movements - made painting more engaging than the act of creating art itself.

Debbie Lim How painting, in a research experiment called Protocol Analysis

Figure 3: Protocol Analysis on myself

Read my context report

As part of this project, I wrote a report (Figure 4) detailing my initial research and early experiments, which formed the basis of the entire project.

Screenshot of pages of a report showcasing a woman painting, conducting protocol analysis

Figure 4: Context Report

My reseach led me into the world of art therapy, an area I was unfamiliar with. To deepen my understanding, I enrolled in art therapy classes, attended seminars (Figure 5), and researched its connection to psychotherapy and mental well-being.

Art therapy group in an art studio

Figure 5: Goldsmtihs' (MA) Art Psychotherapy Taster Evenings

PROTOTYPE & TESTING

Initial Prototypes

Building on my research insights, I began prototyping painting tools designed to engage the senses and create a more immersive painting experience (Figure 6). I experimented with:

• Brushes made of different materials to create unique sounds and textures.
• Alternative painting tools that encouraged non-traditional movements and interactions.

Set of DIY brushes made of different materials

Figure 6: First set of painting tools

First Experiment with the Tools

My primary subject throughout the project was Carlotta Montella, who experiences occasional panic attacks and uses painting as a way to self-soothe. Although she had no formal art training, she found peace in painting freely.

I observed her interactions with the prototyped tools, noting how different textures and sounds influenced her emotions (Figure 7). Through one-on-one discussions and observational analysis, I gained valuable insights into how sensory elements could enhance emotional engagement in painting.

Woman painting with DIY brush

Figure 7: Carlotta testing the tools

Refining Prototypes & Additional Experiments

To further develop the project, I reached out to Dannie Panzid, a certified art psychotherapist in the UK, who became a mentor and consultant.

With her guidance and the data gathered from my initial experiment with Carlotta, I designed additional experiments using new tools. This included creating finger brushes (Figure 8), painting blindfolded (Figure 9), painting with enhanced brush sounds (Figure 10), and connecting Carlotta to a heart rate sensor to track her heartbeat while painting.

Prototype of finger brushes made of hair and
                  carboard, glued to finger cots

Figure 8: Prototype of finger brushes

Woman painting blindfolded

Figure 9: Experiment with Carlotta blindfolded

Woman painting while listening to enhanced brush sounds

Figure 10: Experiment with Carlotta painting with enahanced brush sounds

My goal was to gain a deeper understanding of not only the relationship between the user and the act of painting but also how my tools impacted this process while focusing on the user's senses.

FINAL DESIGN

After several iterations, the EEP Kit was formed.

The final set of tools were designed to help individuals explore painting as an immersive and therapeutic experience, breaking the misconception that painting is only for those with artistic skill. The tools included:

• A set of multi-textured brushes that produce different sounds (Figure 11);
• A set of finger brushes (Figure 12);
• A sound-enhancing easel that amplifies painting tool sounds (Figure 13); and
• An immersive painting board with headphone-compatible audio feedback (Figure 14).

Eight brushes made of wood as the base, and different materials for the bristles on a purple background

Figure 11: Multi-textured brushes

Hand with fnger cots on a purple background

Figure 12: Finger brushes

Easel with piezoelectric microphones connected to a conduction speaker, on a purple background

Figure 13: Sound-enhancing easel

Board made of wood with headphones on a wooden headphone stand, in front of a purple background

Figure 14: Immersive painting board

Final testing among different age groups showed that focusing on sensory engagement rather than artistic ability allowed users to experience painting as a deeply personal, expressive, and calming activity. You can view the final testing sessions I had with my participants below: