PulseScape

project tag project tag project tag project tag
Landing page of Places4Students on desktop and mobile

PROJECT TYPE

Self-directed

TOOLS

Adobe Illustration

Adobe After Effects

Figma

Blender

DURATION

7 weeks

01

Overview

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PulseScape is a native app designed to transform everyday activities into unique, personalized artwork by analyzing heart rate data and translating it into visual representation of how these activities influence users' emotions.

Illustration of woman in wellness

Defining PulseScape as a wellness app

Heart rates can reflect our emotions. The idea of using heart rates to depict one's emotional state comes from the fact that a heartbeat is something we cannot consciously control. Changes in heart rate are not only based on physical changes but also closely connected to how we feel emotionally and mentally. The way our heart works can affect our emotions, and how we feel emotionally can also change our heart rate. Understanding this connection is important for understanding mental health (Mesa, 2023).


Our heart rates can capture how we feel and are necessary for functioning. underline Living.

02

The User

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For this app, I aimed to explore two distinct target audiences:
• individuals interested in mindfulness (figure 1)
•individuals seeking a convenient way to find meaningful gifts (figure 2)

By addressing these diverse user needs, the app concept blends self-care and thoughtful gifting into a cohesive experience to cater different needs.

Empathy Mapping

To gain deeper insights into my users' needs, behaviours, and pain points, I developed empathy maps for both user personas (figure 3 & figure 4).

Journey Mapping

Illustration of PulseScape's journey mapping process

03

Research

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Competitive Analysis

The aim of my competitive analysis (figure 7) was to break down design patterns from not only existing wellness apps, but also different AR technologies used in different sectors such as art and furniture so as to examine how and why they are implemented. My aim was to better understand how different solutions address common user needs and enhance user-experience and engagement.

Competitive analysis for PulseScape

Figure 7 : Competitive Analysis

04

Design Process

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Defining the User Flow

To ensure a seamless experience, I designed a user flow for fitted for my two personas (figure 8).

User flow for PulseScape's target audiences

Figure 8 : User Flow

Heartbeat Data Interpretation

Each dot represents a recorded heartbeat (figure 9).

The closer the dots appear, the faster the heart is beating - a clear signal that the user may be stressed, agitated, or emotionally heightened.

The farther apart the dots, the slower the heart rate, indicating the user is likely calm, relaxed, or at ease.

In a glance, the emotional state shifts from chaos to calm, captured in rhythm.

Figure 9 : Heartbeat Data Visualization

Low-Fidelity Wireframe

User flow for PulseScape's target audiences

Figure 10 : Low-Fidelity Wireframes

Visual Design

The goal in creating this style tile was to convey a sense of therapeutic calmness, holistic balance, mindfulness, and inspiration. I selected this colour palette that would evoke these feelings, ensuring the visual identity aligned with the app's purpose (figure 11).

The Playfair Display typeface adds a touch of refinement while maintaining a calming and approachable aesthetic, reinforcing the intended mood of the design.

User flow for PulseScape's target audiences

Figure 11 : Style Tile

Building the 3D wireframes and AR Experience

I imported the model into Adobe Aero (figure 12) to test the augmented reality (AR) view, ensuring that the model would display accurately in real-world environments (figure 13).

User flow for PulseScape's target audiences

Figure 12 : Building the 3D frames in Blender

User flow for PulseScape's target audiences

Figure 13 : Testing the AR experience in Adobe Aero

05

Usability

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During the usability testing, we gathered feedback from four participants, analyzing their responses in relation to the four key issues identified during our heuristic evaluation of the original Places4Students website.

06

Final Design

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